Showing posts with label Tutorials and E-books. Show all posts
Showing posts with label Tutorials and E-books. Show all posts

Saturday, October 15, 2011

McDonalds and KFC Recipes


PDF | 3.1 MB



Collection of Secret Recipes from McDonalds and KFC

List of recipes:
Arch Deluxe®
Big Mac®
Big X-tra®
Breakfast Burrito
Cheeseburger
Chicken Fajitas
Chicken McNuggets®
e-book.KFC Recipes.Authentic.KFC.Recipes
Egg McMuffin®
Filet~o~Fish®
French Fries
Hamburger
Mc Donald's Recipes.rtf
McChicken®
McD.L.T.®
McRib® Sandwich
Milkshakes
Quarter Pounder®
Sweer & Sour Dipping Sauce
And More.


DOWNLOAD LINKS:-






Computer Training eLearning

Computer Training
Language: English | 800 x 600 | 14 fps | .avi | 1.3 GB
FileSonic  links - Single Extraction - InterChangable - No Password
Genre: eLearning
Must-Have for Computer Users who are familiar or not with basic and advanced features of a desktop or a laptop!This is a computer training session that was produced by Chris Hardwick using desktop sharing software. This is geared for everyone, from the new computer user through the intermediate and advanced user. All training is done with a Windows system. There are seven lessons for a total of 3.5 hours.


 DOWNLOAD LINKS:-





Friday, October 14, 2011

Lynda.com - Joomla! 1.7 Programming and Packaging Extensions


Lynda.com - Joomla! 1.7: Programming and Packaging Extensions-QUASAR
English | Duration: 5h 25m | H264 | 960x540 | 30fps 1207kbps | AAC 48KHz mono | 420 MB
Genre: eLearning
In Joomla! 1.7: Programming and Packaging Extensions, author Joseph LeBlanc bridges the gap between site administration and customization by developing Joomla! components, plug-ins, modules, and other extensions. The course shows how to configure various development tools, create and display modules, and receive, process, and display data following the Model View Controller (MVC) design pattern. The course also covers making human-readable URLs, incorporating javascript, translating the user interface, and managing site security. Exercise files accompany the course.

Topics include
Defining extension types
Translating essential language strings
Displaying information in modules
Defining Model View Controller
Modeling data
Styling views with CSS
Handling HTML JForm elements
Implementing configuration panels
Building URL routes
Exploring DOM libraries
Marking multiple addresses with JSON
Setting and listing favorites
Restricting backend access
Debugging languages
Packaging extensions


DOWNLOAD LINKS:-





Garden Design - November_December 2011


Garden Design - November/December 2011
English | 76 pages | HQ PDF | 71.00 Mb
Garden Design Magazine: If you long for a garden that blooms with style and color, then you'll want to read Garden Design. This magazine features eye-popping photos, understandable illustrations and useful advice on how to create a picture-perfect garden. Writing in the magazine, the editors claim, is intended to be as stylish as the gardens we feature.

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Wednesday, October 12, 2011

Build Your Own Website The Right Way Using HTML & CSS (3rd Edition)


SitePoint | 2011 | ISBN: 0987090852 | 500 pages | PDF | 12MB
With over 60,000 copies sold since its first edition, this SitePoint best-seller has just had a fresh update to include recent advances in the web industry. With the first two editions coming highly recommended by established, leading web designers and developers, the third edition with all its extra goodies will continue that trend. Also fully updated to include the latest operating systems, web browsers and providing fixes to issues that have cropped up since the last edition.
Readers will learn to:
* Style text and control your page layout with CSS
* Create and Optimize graphics for the Web
* Add interactivity to your sites with forms
* Include a custom search, contact us page, and a News/Events section on your site
* Track visitors with Google Analytics
* Extend your reach and connect your site with Social Media
* Use HTML5&CSS3 to add some cool, polished features to your site
* Use diagnosis/debug tools to find any problems

DOWNLOAD LINK:-   

 
 
 

Sunday, October 9, 2011

Lynda.com - Photoshop CS5 Extended One-on-One: 3D Type Effec


Lynda.com - Photoshop CS5 Extended One-on-One: 3D Type Effects
English | Duration: 5h 51m | Video: AVC (.mov) 960x540 | Audio: AAC 48KHz mono | 2.25GB
Genre: eLearning

In this final installment of Photoshop CS5 Extended One-on-One, Deke McClelland creates a total of seven 3D type effects from scratch. This project-based course shows how to create and modify 3D type, craft hand-drawn effects, and design complex character extrusions. The course also explains how to color-correct and post-process 3D type in Camera RAW. Exercise files accompany the course.

Topics include:

* Smearing colors across letters
* Creating drop-and-splatter effects
* Tracing character outlines with smart filters
* Rotating, positioning, and scaling words
* Quickly (and accurately) masking 3D letters
* Assigning complex, high-quality bevels
* Matching 3D type to a photographic scene
* Adding a crack to a grunge letter
* Making a 3D pillow inflation
* Simulating worn fabric with soft noise
* Making blocky type using depth maps
* Carving recessed type in a tree
* Creating a sunken extrusion
* Bending 3D text as a Smart Object


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1500 Sci-Fi and Fantasy Ebook Collection



Release Group: P2P
Release Name: Sci-Fi.and.Fantasy.Ebook.collection-P2P
Release Date: October 06, 2011
Filename: Sci-Fi.and.Fantasy.Ebook.collection-P2P.rar
Size: 667.80 MB
Genre: Sci-Fi | Fantasy

DOWNLOAD LINKS:-



PLAY ANY LATEST GAME & 3D GAME WITHOUT GRAPHICS CARD


NOW U CAN PLAY ANY LATEST GAME WITHOUT GRAPHICS CARD!!!! JUST

INSTALL THIS SOFTWARE IN UR PC AND PLAY GAME WITH IT...
3d analyze is a Graphics Card Emulator that can emulate all the

feature of a 3d graphics card like pixelshader 1.1, 1.4, 2.0,

bump maps and a lota stuff. If a game stops running on your

system just because u dont have a graphics card, dont worry 3d

analyze will do it for ya. run 3danalyze select the game exe,

select a few options u wanna emulate and there u go the game

run perfectly now.

like POP1, POP2, THE HULK, MX vs ATV are few to mention though.

the list goes on if i start writing all of them here. The most

basic option selection i used is as in attached screenshot...

changed a bit here and there for few games....
SO JUST DOWNLOAD THIS SOFTWARE AND PLAY GAMES WITH IT....

Put one of this Graphics id in specific field

NVIDIA Geforce Ti 4600
VendorID: 4318
DeviceID: 592

NVIDIA GeforceFX 5900 ultra
VendorID: 4318
DeviceID: 816

Ati Radeon 8500
VendorID: 4098
DeviceID: 20812

Ati Radeon 9800 pro
VendorID: 4098
DeviceID: 20040

After downloading the software, install it.
After running the software, click on ‘Select’ option.
Select the exe file of game which u want to play.
Select the options as shown.
Note that I have selected the VendorID as 4098 and DeviceID

20040 as I want to select the ATi Radeon 9800 PRO graphics card

(use the index provided in the screen on the right).
Click on Run.
Doesn’t matter even if you don’t save the batch file.
You are ready to roll!
Please note that the .exe file is to be selected from the

main folder of game, and not the shortcut present on the

desktop.

Enjoy all the latest games without having any graphic card.
Features

force wireframe mode -> Draws all polygons as lattice

model.
disable Textures -> Disable all the textures, this one you

can to see how much influence the Texturemenge the performance

of the card.
disable state switches -> Toggle all “state switches” off,

only to Try thinking in conjunction with disable rendering.
disable rendering -> Enables all rendering and page

flipping Views from, so you can see, what could make the CPU

without AGP VGA card’s limitations.
disable lighting -> Turns off the lighting calculation of

DirectX.
disable Two sided stencil -> Turns the old Stencilmodus (2

runs) by DirectX 8 is a.
countdown for disable rendering -> Specifies the time in

seconds down until the “disable rendering” option will take

effect.
force SW TnL -> Turns TnL on the GPU and put it off again

on the CPU.
performance logging -> Writes logs PerfLog_DX.csv (DirectX)

/ PerfLog_GL.csv (OpenGL), which FPS, polygons per second,

contain average polygons per scene, and a few other values, the

resolution shall each be one second the frame counter should be

disabled because he is a little power costs.
force small texture -> Only use a 32×32 pixels wide

Texture, may set the AGP and memory size dependence be tested.
force windowed mode -> Toggles full screen mode from a

program.
emulate HW TnL -> dangles Programs, a hardware TnL card

before, so you can use on the Kyro and games, which else HW TnL

need.
force 100 hz (only for DirectX) -> Put the frame rate to

100 Hz
force 16-bit Z buffer (without stencil) -> Set the Z-buffer

at 16 Bits. These Option does not work with all video cards and

games!
force 16-bit Z buffer (with stencil) -> Set the Z-buffer to

15 bits and 1 bit reserved for the stencil buffer. This option

does not work with all video cards and games!
force 24-bit Z buffer (without stencil) -> Set the Z-buffer

at 24 Bits. These Option does not work with all video cards and

games!
force 24-bit Z buffer (with stencil) -> Set the Z-buffer to

24 bits and reserved 8 bits for the stencil buffer. This option

does not work with all video cards and games!
force ZBuffers -> Try to force a Z-buffer, if The game uses

a W-Buffer.
force wbuffer -> Attempts to force a W-buffer, the game

instance a Z-buffer used.
force max pixel shader version 1.1 / 1.4 -> Causes graphics

cards Pixel shaders> = 1.4 respectively, the 1.1 ‘he or 1.4' er

version use.
skip pixel shader version 1.1 / 1.4 / 2.0 -> Disabled

individual shader Versions.
emulate pixel shader caps -> flutters Pixel Shader (until

version 3.0) and skips shaders, which are not supported by the

hardware will.
force low precision pixel shaders -> Convert all pixel

shader (Version> = 2.0) In “partial precision” Shader to.
force high precision pixel shaders -> Convert all pixel

shader (Version> = 2.0), the “partial Using precision “to” full

precision “shader.
save shader to file -> Write the code shaders (vertex and

pixel shader) in a file (shaders.out).
force reference rages. -> Uses Microsoft’s software –

Rendering unit (see DXSDK) instead of the 3D hardware, only for

Testing.
remove stuttering -> Helps e.g. The Radeon 9700 PRO

(perhaps other cards) for making games, e.g. Rallisport

Challenge which normally despite high FPS rates, no liquid

screen layout generated. This option can lead to bugs, because

in the Setting the Vertex Buffer will interfere.
emulate cube maps / emulate DXT textures -> Uses a 2D

texture instead of a cubemap. / Uses compressed textures

instead DXT1-5 textures.
force Anisotropic filtering -> Forces the maximum aniso.

Filtering and switches from bilinear to trilinear MipMap

transitions to.
Color MipMap (DirectX only) -> Provides MipMap different-

colored planes dar. Method 1 and Method 2 to go our separate

ways, because in DirectX different methods for generating

textures there. Just try out which is better. Method 1 slows

Download speed for programs!
ANTI-DETECT-MODE (DirectX only)
NOLF2 texture fix ib / -> This option is for 3DA and NOLF2

required so that NOLF2 running. Possibly. Picture fault on the

Kyro a driver problem.
Gun Metal demo fix> – This option allows the Gun Metal Demo

to run on non-ATI cards.
Mafia shadow fix -> Fixes the flickering shadows in the

game Mafia in conjunction with the Radeon 9700th
LOTR texture fix -> Fixes a Textureproblem what the Lord Of

The Rings has on the Kyro.
KYRO ZBuffers / stencil fix -> Traverse limitation of Kyro,

which only a special Z-buffer + stencil format can.
VOODOO flicker fix -> Image Fixes problems Volbildmodus the

Voodoo 3/4/5 Cards.
Spider-Man fix -> Image Fixes problems on Voodoo 5 Cards.
Matrox Reef Demo fix -> Changes the Stencilbufferformat so

that even GF3/GF4 8500 + and Radeon cards can use the demo.
Ruby Benchmark – NV4x -> With this option, run ATi’s R4xx

Demo’s on NV4x NVIDIA cards.
Ruby Benchmark – R4xx -> This option allows you to ATi’s

R4xx Demos to operate with the same Textureformaten as on the

NV4x. This is only useful in benchmarking purposes.

DOWNLOAD LINK:-




Friday, October 7, 2011

Stephens' Visual Basic Programming 24-Hour Trainer

Stephens' Visual Basic Programming 24-Hour Trainer
English | 800x600 | H264 | 15fps 352kbps | AAC 64kbps | 835MB
Genre: eLearning
Start from scratch, and even if you don t know a thing about Visual Basic, you soon will with this thorough introduction to Visual Basic programming. Using easy-to-follow lessons and step-by-step instruction, this practical book teaches you concepts and hands-on techniques, then reinforces your learning with video screencasts and supplemental materials. Follow the exercises, then access the Try It section on the DVD, and watch as well-known VB authority and author Rod Stephens works through programming problems.
Introduces Visual Basic programming to beginning programmers; no prior experience is necessary
Covers Visual Basic programming concepts and techniques, as well as the Visual Studio development environment
Provides a series of easy-to-follow lessons, supplemented by instructional video on DVD
Offers expert instruction from well-known VB authority and author Rod Stephens, who also provides supplemental instruction on the DVD, where he works through a series of Try It problems and demonstrates effective solutions
Stephens' Visual Basic Programming 24-Hour Trainer is an exceptional book-and-DVD package that will have you programming in Visual Basic in no time.

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Game programming collection 140+ books and utils

Game programming collection 140+ books and utils 2.19 GiB
List:
3D
Source Code of id Games
Doom
doomlegacy_141_dos.zip 1 Mb
doomlegacy_142_win32.zip 1 Mb
doomsrc.zip 0 Mb
legacy_132beta1_src.tar.gz 1 Mb
Quake 1
Quake1Source.zip 3 Mb
Quake 2
quake2source-3.21 - original
q2source-3.21.zip 1 Mb
pak0.pak 48 Mb
q2-314-demo-x86.exe 37 Mb
Quake II .NET.msi 3 Mb
Quake II NET Demo Script.pdf 0 Mb
Quake II NET Port Whitepaper.pdf 0 Mb
Quake 3
quake 3 - 1.32b.zip 5 Mb
Wolfenstein 3D
wolfsrc.zip 1 Mb
Utils
FoxitReader.exe 4 Mb
WinDjView-0.4.3.exe 0 Mb
3D Game Engine Architecture.pdf 6 Mb
3D game engine design- 1558605932.djvu 6 Mb
3D Game Engine Design.pdf 74 Mb
3D Game Engine Programming.pdf 9 Mb
3D Game Programming All In One (Premier Press, 2004).pdf 17 Mb
3D Math Primer For Graphics And Game Development.pdf 22 Mb
3ds_max_2009_tutorials_car_rigging0.pdf 5 Mb
3ds_max_2009_tutorials_introduction.pdf 9 Mb
3dsmax_t.chm 31 Mb
A Flexible and Expandable Architecture for Computer Games - Thesis with Appendix.pdf 4 Mb
A Guide to Computer Animation for TV, Games, Multimedia and Web.pdf 12 Mb
Advanced 3D Game Programming Using DirectX 9.0.chm 4 Mb
Advanced Animation with DirectX.pdf 2 Mb
AI Application Programming.chm 8 Mb
AI for Game Developers.chm 3 Mb
AI Game Development - Synthetic Creatures with Learning and Reactive Behaviors.chm 3 Mb
AI Game Engine Programming.pdf 77 Mb
AI Techniques For Game Programming (Premier Press, 2002).pdf 10 Mb
Al Application Programming.chm 8 Mb
Algorithms and Networking for Computer Games.pdf 3 Mb
Andrew Rollings and Ernest Adams on Game Design.chm 8 Mb
Awesome 3D Game Development - No Programming Required.chm 115 Mb
Beginner's Guide to DarkBASIC Game Programming.chm 22 Mb
Beginning 3D Game Programming.chm 4 Mb
Beginning C# Game Programming.pdf 5 Mb
Beginning C++ Game Programming 2004.pdf 46 Mb
Beginning C++ Game Programming.pdf 46 Mb
Beginning Direct 3D Game Programming, 2nd Edition.chm 10 Mb
Beginning Game Audio Programming.chm 7 Mb
Beginning Game Level Design.pdf 5 Mb
Beginning Game Programming.pdf 9 Mb
Beginning Math And Physics For Game Programmers (New Riders, 2004).chm 3 Mb
Beginning OpenGL Game Programming (Premier Press, 2004).pdf 47 Mb
Beyond Reality - A Guide to Alternate Reality Gaming.pdf 73 Mb
C Game Programming For Dummies 2.pdf 1 Mb
C++ Advanced 3D Game Programming with DirectX 9.0.pdf 14 Mb
C++ Primer 4th Ed 2005.chm 2 Mb
Character Development and Storytelling for Games.pdf 0 Mb
Chris Crawford on Game Design.chm 2 Mb
Code_Complete.A_Practical_Handbook_of_Software_Construction.2ndEditionDraft.McConnell.pdf 5 Mb
Core Techniques and Algorithms in Game Programming.pdf 11 Mb
Creating Emotion in Games. The Craft and Art of Emotioneering.pdf 29 Mb
Creating Games in C++ - A Step-by-Step Guide.chm 1 Mb
Data Structures For Game Programmers (Premier Press, 2002).pdf 20 Mb
Delphi Graphics and Game Programming Exposed with DirectX 7.0.chm 5 Mb
Designing Virtual Worlds.chm 2 Mb
Digital Animation Bible.pdf 5 Mb
Digital Character Animation 3.chm 6 Mb
Digital Storytelling.pdf 7 Mb
DirectX 3D Graphics Programming Bible.pdf 52 Mb
Directx 9 User Interfaces - Design and Implementation.pdf 5 Mb
Elementary Game Programming and Simulators Using Jamagic.chm 2 Mb
Experience XSI 4 - The Official Softimage XSI 4 Guide to Character Creation.pdf 20 Mb
Flash MX 2004 Games - Art to ActionScript.pdf 11 Mb
Focus on Curves and Surfaces.chm 3 Mb
Focus On Photon Mapping.chm 2 Mb
Freddy Design.pdf 1 Mb
Fundamentals Of Audio And Video Programming For Games (Microsoft Press, 2004).chm 18 Mb
Game Art for Teens.pdf 35 Mb
Game Character Development with Maya.chm 54 Mb
Game Coding Complete.chm 13 Mb
Game Design - Theory and Practice.pdf 35 Mb
Game Design Foundations.pdf 4 Mb
Game Design Workshop - Designing, Prototyping, and Playtesting Games.chm 28 Mb
Game Design, 2nd Edition.pdf 7 Mb
Game Developer's Market Guide.pdf 9 Mb
Game Development and Production.chm 3 Mb
Game Development Business and Legal Guide.chm 5 Mb
Game Development Series - Character Development and Storytelli.pdf 11 Mb
Game Development with ActionScript.chm 3 Mb
Game Interface Design.pdf 6 Mb
Game Physics.djvu 12 Mb
Game Programming All in One, 2nd Edition.pdf 9 Mb
Game Programming for Teens, 2nd Edition.pdf 7 Mb
Game Programming Gems 2.pdf 21 Mb
Game Programming Golden Rules.pdf 50 Mb
Game Programming with DirectX 9.0.pdf 1 Mb
Game Programming with Python, Lua, and Ruby.chm 2 Mb
Game Scripting Mastery.pdf 52 Mb
Game Testing All in One.chm 11 Mb
Games That Sell!.pdf 12 Mb
Graphics Programming Black Book.pdf 110 Mb
DOWNLOAD LINKS:-

Password: 1984

Programming E-Books Collection

Zoom in (real dimensions: 500 x 635)
 
Programming E-Books Collection

This is my second collection of programming E-Books. It contains the following changes from my last collection:

- Addition of many game Programming and development e-books.
- Addition of a quite a few e-books to the web section
including books about Microsoft SharePoint 2010.
- Addition of a few Visual C# e-books
- Addition of one C++ e-book. However, this book isn't about VISUAL C++.
- Addition of a few programming references.
- Conversion of CHM e-books to the PDF format.
- Some books are now in the latest PDF format, you might need the latest
Adobe Reader or Acrobat.

Hope you like the collection. Here is the list of books:

1. Game Programming
1.01. Premier Press - AI Techniques For Game Programming
1.02. Cengage Learning - Character Animation with Direct3D
1.03. DirectX
1.03.1. Premier Press - Beginning Direct3D Game Programming, 2nd Edition
1.03.2. Thomson - Beginning DirectX 10 Game Programming
1.03.3. Wordware - Advanced 3D Game Programming with DirectX 10.0
1.03.4. Wordware - Introduction to 3D Game Programming with DirectX 10
1.04. 3D Game Engine Architecture
1.05. Mathematics for 3D Game_Programming and Computer Graphics, Second Edition
1.06. Thomson - Mathematics and Physics for Programmers
1.07. Premier Press - Focus on 3D Terrain Programming
1.08. XNA
1.08.1. Beginning XNA 3.0 Game Programming From Novice to Professional
1.08.2. Learning XNA 3.0
1.08.3. Microsoft XNA Game Studio Creator's Guide, Second Edition
1.08.4. Sams Microsoft XNA Unleashed
1.09. Game Coding Complete, Third Edition
1.10. Game Programming - All in One
1.11. Game Programming All in One, Third Edition
1.12. Premier Press - Focus on SDL
1.13. Sams - Tricks of the 3D Game Programming Gurus - Advanced 3D Graphics
and Rasterization

2. Visual Basic
2.01. Microsoft Press - Microsoft Visual Basic 2010 - Step By Step
2.02. Wrox - Beginning Microsoft Visual Basic 2010
2.03. Wrox - Visual Basic 2010 Programmers Reference

3. Visual C#
3.01. Microsoft Press - Microsoft Visual C# 2010 - Step by Step
3.02. Pro C# 2010 and the .NET 4 Platform
3.03. Wrox - Beginning Visual C# 2010
3.04. Wrox - Professional C# 4 and .NET 4
3.05. Wrox - WPF Programmers Reference - Windows Presentation Foundation
with C# 2010 and .NET 4

4. Visual C++
4.01. McGraw Hill - C++ The Complete Reference, Fourth Edition
4.02. Wrox - Beginning Visual C++ 2010

5. Web
5.01. Apache - The Definitive Guide
5.02. Apress - Beginning PHP and MySQL - From Novice to Professional, Third
Edition
5.03. McGraw Hill - Ajax - The Complete Reference
5.04. McGraw Hill - HTML & CSS - The Complete Reference, Fifth Edition
5.05. McGraw Hill - Javascript Demystified
5.06. McGraw Hill - JavaScript 2.0 - The Complete Reference, Second Edition
5.07. ORielly - Javascript - The Definitive Guide, 5th Edition
5.08. Sams - Pure JavaScript, Second Edition
5.09. Wiley - XHTML, HTML and CSS Bible
5.10. Wrox - Expert PHP and MySQL
5.11. Wrox - Beginning AJAX
5.12. Wrox - Beginning CSS - Cascading Style Sheets for Web Design, 2nd Edition
5.13. Wrox - Beginning HTML, XHTML, CSS, and JavaScript
5.14. Wrox - Beginning JavaScript, 4th Edition
5.15. Wrox - Beginning PHP6, Apache, MySQL Web Development
5.16. Wrox - Beginning SharePoint 2010 Development
5.17. Wrox - Beginning XML, 4th Edition
5.18. Wrox - Developing Web Appllicationss with Apache, memchached, MySQL
and Perl
5.19. Wrox - JavaScript Programmers Reference
5.20. Wrox - Professional AJAX, 2nd Edition
5.21. Wrox - Professional CSS - Cascading Style Sheets for Web Design, 2nd
Edition
5.22. Wrox - Professional Javascript for Web Developers, 2nd Edition
5.23. Wrox - Professional Javascript Frameworks - Prototype, YUI, Ext JS, Dojo
and Mootools
5.24. Wrox - Professional PHP6
5.25. Wrox - Professional Sharepoint 2010 Development
5.26. Wrox - Professional Web 2.0 Programming
5.27. Wrox - Professional XML
5.28. Wrox - Professional XMPP Programming with JavaScript and jQuery
5.29. Wrox - Web Standards Programmer's Reference - HTML, CSS, JavaScript,
Perl, Python, and PHP


DOWNLOAD LINKS:-


Password: 1984

Pro PHP Programming

Aprerss (8-2011) | PDF | 440 Pages | 1430235608 | 17.0Mb
COME CLOSE FOR DOWNLOAD Image


Pro PHP Programming /By Peter MacIntyre, Brian Danchilla, Mladen Gogala. If you are a web programmer, you need to know modern PHP. This book presents with many new areas in which PHP plays a large role. If you want to write a mobile application using geo-location data, Pro PHP Programming will show you how.
Additionally, if you need to make sure that you can write a multilingual indexing application using Sphinx, this book will help you avoid the pitfalls.
Of course, Pro PHP Programming gives a thorough survey of PHP post-5.3. You'll begin by working through an informative survey and clear guide to object-oriented PHP. Then, you'll be set for the core of the book on modern PHP applications. Now, you'll be able to start with the chapter on PHP for mobile programming and move on to sampling social media applications. You'll also be guided through new PHP programming language features like closures and namespaces.
Pro PHP Programming deals with filtering data from users and databases next, so you'll be well prepared for relational and NoSQL databases. Of course, you can also learn about data retrieval from other sources, like OCR libraries or websites. Then the question of how to format and present data arises, and in Pro PHP Programming, you'll find solutions via JSON, AJAX and XML.
What you’ll learn
PHP 5.3 object-oriented programming and new PHP features
Writing programs talking to SQL-based and NoSQL-based databases alike
Using modern PHP programmer's tools
Writing social media applications
Investigating NoSQL datastores
Writing PHP programs for a cloud ecology


DOWNLOAD LINKS:-

C# Programming: From Problem Analysis to Program Design



Master the problem-solving skills and techniques associated with object-oriented program development using this hands-on, reader-friendly text. C# Programming: From Problem Analysis to Program Design, Second Edition, introduces a variety of basic programming concepts, from data types and expressions to arrays and collections, all using C# as the programming language. Ideal for both novices and programmers with experience in other languages, this book goes beyond traditional programming books by including new, advanced software development features that are often only found in specialized books. Full chapters are devoted to ADO.NET and ASP.NET. The second edition has been revised to include new features of Visual C# 2005, including generics and partial classes, so readers receive an up-to-date education on programming.

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Monday, September 26, 2011

Adobe Dreamweaver CS5 Classroom in a Book ( 700 MB )



Creative professionals seeking the fastest, easiest, most comprehensive way to learn Adobe Dreamweaver CS5 choose Adobe Dreamweaver CS5 Classroom in a Book from the Adobe Creative Team at Adobe Press.

The 18 project-based lessons in this book show readers step-by-step the key techniques for working in Dreamweaver CS5. Readers learn what they need to know to create a professional website without having to delve into code. This completely revised CS5 edition covers Adobe's Spry framework for Ajax to create dynamic interfaces, Spry widgets (pre-built user interface components) to quickly add common components to Web pages; and Live View, a working browser rendering right in the program. The book also shows how to enter text in headings, paragraphs, lists, and tables; insert graphics and Photoshop Smart Objects; add links to text and images; apply cascading style sheets; and customize the Dreamweaver workspace. Readers will also learn to add interactive elements to their sites, such as Flash video and animation, get guidance for working with code, and finally publish a finished site to the Web.

The companion DVD includes lesson files so readers can work along with the book, as well as 2 hours of video tutorials from 'Learn Adobe Dreamweaver CS5 by Video' by video2brain and Adobe Press.

Table of Contents
Lesson 1 - Getting Started
Lesson 2 - Customizing Your Workspace
Lesson 3 - HTML Basics
Lesson 4 - CSS Basics
Lesson 5 - Getting a Quick Start with a CSS Layout
Lesson 6 - Creating a page layout from scratch
Lesson 7 - Working with Cascading Style Sheets
Lesson 8 - Working with templates
Lesson 9 - Working with Text, Lists, and Tables
Lesson 10 - Working with Images
Lesson 11 - Working with Navigation
Lesson 12 - Adding Interactivity
Lesson 13 - Working with Flash
Lesson 14 - Working with Forms
Lesson 15 - Building pages with data: Spry, ASP, PHP and ColdFusion
Lesson 16 - Working with Third-Party Components/Services
Lesson 17 - Working with Code
Lesson 18 - Publishing to the Web


DOWNLOAD LINKS:-




Shooting Glamour Instructional DVD (700 MB)


Six months in the making, using professional lighting with some of Australia’s top models. Creative multi angle videography and magazine grade photography makes this a must have visual and informational feast.

Anyone can take a photograph... but what makes a really good award winning photograph? Jason Cole has photographed Australia's top models for many of the largest Australian glamour (non nude) magazines and now he brings his unique style and a wealth of information to this DVD series.

This DVD is aimed at anyone that wants to shoot professional quality images using studio lighting. Everything is explained for each scene in detail starting from the basics and building to the more advanced features.

DVD Contents:
* Four complete shoots. Studio, Mechanic Workshop and the Beach
* Lighting Setups (including light placement and camera settings)
* Apertures and camera settings explained in detail
* Photographing for Magazines (what to shoot and how)
* Getting Published - Approaching the Editors
* Posing the Models - Working with experienced and new models
* Equipment explained (high end equipment the professionals use)
* Scene setups explained. How we setup each scene and why?
* Many useful tips throughout the entire DVD direct from Jason Cole
* Outtakes - Not everything goes right all the time.

DOWNLOAD LINKS:-

Lernvitamin Englisch 5-8 Klasse ( 2.3 GB)


SIZE:- 2.3 GB
Die hochwirksame Lernhilfe CD-ROM für das Fach Englisch gibt es für die Klassen 5, 6, 7 und 8. Geboten werden abwechslungsreiche Übungen zu Grammatik, Rechtschreibung, Wortschatz, Text-und Hörverständnis, was einen optimalen Lernerfolg garantiert. Mit gezieltem Aussprachetraining.

1. Lernvitamin Englisch 5-8. Klasse Vokabeltrainer (a CD-ROM | 1 Audio-CD)
2. Lernvitamin Englisch 6. Klasse (1 CD-ROM | 1 Audio-CD)
3. Lernvitamin Englisch 7. Klasse (1 CD-ROM | 1 Audio-CD)
4. Lernvitamin Englisch 8. Klasse (1 CD-ROM)

DOWNLOAD LINKS:-


Lynda.com - Foundations of Programming Fundamentals


Lynda.com Foundations of Programming Fundamentals-QUASAR
4h 47m | 960x540 | AAC 48KHz mono | .mov 1611 Kbps | 1.04 GB
Language: English | Level: Beginner
Genre: eLearning

Foundations of Programming: Fundamentals provides the core knowledge to begin programming in any language. Simon Allardice uses javascript to explore the core syntax of a programming language, and shows how to write and execute your first application and understand what’s going on under the hood. The course covers creating small programs to explore conditions, loops, variables, and expressions; working with different kinds of data and seeing how they affect memory; writing modular code; and how to debug, all using different approaches to constructing software applications.
Finally, the course compares how code is written in several different languages, the libraries and frameworks that have grown around them, and the reasons to choose each one.





Download links:-


part 1     part 2     part 3     part 4     part 5

 
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